本帖最后由 leozww 于 2015-1-25 09:03 编辑
文中举了个例子反应970不是坑
On GTX 980, Shadows of Mordor drops about 24% on GTX 980 and 25% on GTX 970, a 1% difference. On Battlefield 4, the drop is 47% on GTX 980 and 50% on GTX 970, a 3% difference. On CoD: AW, the drop is 41% on GTX 980 and 44% on GTX 970, a 3% difference. As you can see, there is very little change in the performance of the GTX 970 relative to GTX 980 on these games when it is using the 0.5GB segment.
大意是说通过对游戏画质进行设置,来对比显存小于3.5G和大于3.5G时的性能表现,来证明970和980一样都能完整的用到4G.
那么分别代表过去,现在,未来世界的游戏被选中(中土:摩多之影,男友4,使命召唤:高级战争).根据测试要求,记录下游戏的帧数,通过对比,证明了两者使用大于3.5G显存画质时,性能下降比例是几乎一样的.既然两者的性能下降比例一样,那么两者都是真4G.(不然非.4G的970性能应该下降更多)
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