PCEVA,PC绝对领域,探寻真正的电脑知识
开启左侧

求专业人士解答,关于游戏帧速的问题

[复制链接]
ft5555 发表于 2016-10-16 14:59 | 显示全部楼层 |阅读模式
点击数:2445|回复数:0
本帖最后由 ft5555 于 2016-10-16 15:01 编辑

Average GPU Framerate: The average framerate achieved by your video card.

Average CPU Framerate (game): The average framerate the game thread can achieve. The game thread encompasses all work needed to simulate one frame. The work is spread across multiple cores using a thread pooling system.

Average CPU Framerate ( ): The average framerate the render thread can achieve. The render thread encompasses all work needed to translate the simulation data to visual data that the GPU will process. The work is spread across multiple cores using a thread pooling system.

Average Minimum Framerate (bottom 5%): The average of framerate of the slowest 5% of frames. You can use this as an indicator of your lowest possible performance.

GPU Bound: This bar ranges from 0% to 100% and indicates if the game is CPU bound (0% - bad) or GPU bound (100% - good). We generally want to see the game GPU bound because there are many more options to scale performance on the GPU. The CPU is busy doing important work that can’t be scaled as easily. As you achieve higher and higher framerates, the game will inevitably become CPU bound. When this happens the threads will not have a chance to give up time to other tasks, which can cause some longer running tasks (texture loading and decompression, for example) to be slowed down. We do have settings available that will reduce some load on the CPU if you find yourself CPU bound.





为何 Average GPU Framerate会大于Average CPU Framerate (render)?


按照红字这个官方解释 render后才交给GPU的呀? 难道不应该Average GPU Framerate小于Average CPU Framerate 才对吗?



=================================
比如下面这个才对



\

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x
您需要登录后才可以回帖 登录 | 注册

本版积分规则

快速回复 返回顶部