ft5555 发表于 2016-5-14 13:38

Pascal依旧没有硬件ACE!?

For DirectX 12 and VR, the term Asynchronous Compute was thrown around, especially since AMD Radeon-based cards were beating Nvidia GeForce cards in DirectX 12 titles such as Ashes of The Singularity and Rise of the Tomb Raider.We were told that the Pascal architecture doesn’t have Asynchronous Compute, but that there are some aspects of this feature which qualified the card for ‘direct12_1’ feature set.


原文链接 http://vrworld.com/2016/05/10/pascal-secrets-nvidia-geforce-gtx-1080/

donald1225 发表于 2016-5-14 14:14

古墓10 DX12好像是N卡优势吧?

SCE-PhyreEngine 发表于 2016-5-14 14:59

donald1225 发表于 2016-5-14 14:14
古墓10 DX12好像是N卡优势吧?

古墓丽影10引擎底层不支持DX12,硬打的的补丁上去的。严格意义来说不算DX12游戏。

SCE-PhyreEngine 发表于 2016-5-14 15:01

帕斯卡的异步着色方式是靠AWS模式+驱动程序去模拟运算,所以1080大幅度提升频率来弥补相关不足

ft5555 发表于 2016-5-14 15:11

SCE-PhyreEngine 发表于 2016-5-14 15:01
帕斯卡的异步着色方式是靠AWS模式+驱动程序去模拟运算,所以1080大幅度提升频率来弥补相关不足 ...

{:1_447:}为何会跟频率有关系?

SCE-PhyreEngine 发表于 2016-5-14 15:20

ft5555 发表于 2016-5-14 15:11
为何会跟频率有关系?

应该是AWS本身工作性质的问题。


飞翔的企鹅 发表于 2016-5-14 18:15

SCE-PhyreEngine 发表于 2016-5-14 15:20
应该是AWS本身工作性质的问题。

那个EVA测试搞出来之后能单独验证这个ACE问题么?

SCE-PhyreEngine 发表于 2016-5-14 23:41

飞翔的企鹅 发表于 2016-5-14 18:15
那个EVA测试搞出来之后能单独验证这个ACE问题么?

可以
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